Friday, December 10, 2010

Wierdness Magnet/Trouble Magnet

The often abused Wierdness and Trouble Magnet flaws have no strict mechanics behind them (thus making them somewhat of "throwaway"). Here are some suggestions on how to keep them fair.

The most obvious way is to include "weird" events that can take place, and roll a check to see whather or not it happens.

Following is a possible list of "weird" and "troublesome" events. Roll a number of dice equal to the weirdness quotent (WQ) and a number of dice equal to the trouble quotent (TQ).

WQ = number of party members with weirdness magnet.
TQ = number of party members with trouble magnet.

The number of successes determines the severity of the weirdness and the trouble. No successes means nothing weird or troublesome happens. The chart below has events based on troubleness (1 to 6 ratings), and weirdness (1-6). If something both weird and troublesome happens, try to combine them into one event, though having 2 seperate events is fine. Sometimes things happen to an individual instead of the party, though the individual woes can be party woes. People without these traits shouldn't be individually targeted, but any individual with the flaws are fair game to the expanded trouble.

R1 weird
· You get a phone call-wrong number.
· A team member pocket-dials you by accident
· You see an ex lover who wants to chat you up.
· The weather is unseasonably hot or cold
· You see a dollar bill with a string around it, it pulls away as you approach.
· You are approached to buy girl scout cookies or something.
· Witness an odd conversation

R2 weird
· You are a store’s 1,000,000th customer.
· Your Johnson meets you at a weird place (restaurant with no lights, etc)
· You see skywriters writing conflicting messages in the sky
· You see a bi-racial couple that’s unusual (troll+gnome, etc)
· Something odd runs by you (10 midgets chasing a grown man dressed as a baby,etc)
· Witness an argument

R3 weird
· The weather is drastically unusual for season/area (snow in florida)
· Low rent areas experience a power outage.
· No one is on the streets when it should be packed.
· Witness a fist fight
· Hear about a strange figure on the news (like a serial killer or something)
· Learn that the winning lottery numbers are somehow relevant to you (like your birthday)

R4 weird
· The streets are packed when they should be empty.
· An impromptu concert or similar event happens near your target.
· A strange man stops you and tells you something true but secret about yourself.
· A kid follows you around and copycats you.
· Witness a gun fight
· You pass somoene on the street who looks almost exactly like a teammate.
· People keep saying things that other people said earlier that day- causing deja vu.
· Some other johnson is meeting another shadowrunning team at the same venue as you are meeting your johnson at.

R5 weird
· There’s an eclipse or other odd astral phenomenon
· Witness a traffic accident.
· A wannabe tries to join your shadowrunning team.
· A mentally disabled person (rain man) repeats parts of your “secret” conversation to you.
· Witness a magic duel
· You pass someone on the street who looks almost exactly like you

R6 weird
· Two planes crash into each other.
· The city (even higher level lifestyles) experience a temporary power outage.
· Someone is sleeping in your bed.
· Witness a spirit duel
· Witness a hostile interaction between people that are very rare for area (like a bunch of clowns shooting each other)
· Win the lottery


R1 trouble
· Your parked car is blocked by something and can't easily be gotten out.
· You accidentially dial the wrong number during an important call.
· Someone bumps into you on the street- possibly while unning, which may make you trip.
· Your persuer happens to guess the right direction to chase you in when you try to lose him.
· Someone you need to deal with is racist or predjudiced against you.
· Some random people try to start a confrontation with you.
· Someone has vandalized your vehicle or home.


R2 trouble
· You get pulled over by police for a minor infraction.
· While casing a place you are caught in the background of someone else's pic/video.
· During a getaway, your route is blocked by a parade or other odd event.
· Your cell phone or other device rings or makes a noise at an inopportune time.
· You trip or cause some small scene that makes people notice you when trying to be secretive.
· The place you're in contains something you're allergic to or phobic to. (Or intolerant, etc).
· Someone tries to steal something from you

R3 trouble
· Your car gets a flat tire or runs out of gas.
· A place that was supposed to be empty is full of people for some reason. (Like a concert)
· Your computer just now shows that it recently caught a virus.
· Your day job asks you to come in by surprise while on a mission.
· Someone with you has the gremlins flaw.
· Someone tries to rob/pickpocket you.
· A random person notices your gun and may cause a scene.
· The weather is troublesome for your purposes (foggy, heavy rain, etc)
· A protestor throws paint or something at you (throws a pie in your face, etc)
· Reporters run up and question you about some current event in the area.


R4 trouble
· Your phone is blowing up from telemarketing calls and wrong numbers making it hard to place calls.
· You forgot to charge the battery to something and it runs out early.
· You hit someone with your car or vehicle.
· Endangered creatures form a nest near your house, keeping people around at all times.
· An unrelated crime happens to the place you're trying to do a mission at, increasing security.
· Police join in your "escape" scene.
· The target just happens to be paranoid about your race/class/gender etc
· Some unrelated decker just happened to be waching the area where you were when you did something illegal.
· The place you're at (restaurant, bank, etc) gets robbed while you're there, possibly becoming a hostage situation.

R5 trouble
· By random chance, your group radio frequency is the same as the enemy's- who doesn't happen to be talking at the time.
· Something left at a squatter lifestyle is gone- having been stolen.
· Someone breaks into your house.
· A strange EMP temporarily knocks out your electronic equipment.
· The target just happens to have weapons or security measures you aren’t prepared for.
· One of your contacts is in the target’s structure, and can be captured by him, or already is.

R6 trouble
· Someone you've wronged just happens to be around the corner.
· The place you need to break into has a bunch of people who know you or can ID you.
· You get blamed for something you didn't do, but you have no alibi for that time period.
· Your car gets destroyed/towed/stolen/booted, etc and you discover this when you need to make a quick getaway.
· Vandals or someone sets off alarms at the place you’re at during your mission. They may have done this on purpose to screw you.
· You've accidentially left a small piece of equipment at a crime scene.
· Get struck by lightning

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