Sales is a new skill, a specialization of Negotiations.
The sales skill is used to sell equipment for a better price you might get otherwise, perhaps making it worth it to hold on to stolen cars or equipment for a minute. It does not affect mission pay or purchase prices.
When selling something, make a salesman test with a TN equal to the 20- (the availability of the item) Min TN 4. Each success can either reduce the time it takes to find a buyer, or increase the sale price of the item by 10% (up to a maximum of street price). Theortetically, with a sales skill of 12, and 12 successes, you can increase the sales price of the item by 120% (going off 30% base that's 150% purchase price- only usable for items with at least a 50% street index markup).
This is easier with more exotic items, since once you've found the buyer, his options are more limited. Very easy to find items like cars you might get 1 or 2 successes on, but it's difficult to get too much more for an object which can be found anywhere.
Obviously this could create a situation where people are purchasing things for less than they're selling them for. (Using a connected edge for purchases). In this case, the GM might want to review the time it takes to find rare items and either treat this like a day job, or limit the amount of time this can be done in a given period.
No comments:
Post a Comment