So a shadowrunner can have plenty of missions. But then, perhaps there's plenty of missions that don't involve shadowrunners at all! Here are a few mission types that certain character groups might be interested in that don't involve building a crazy shadowrunning type character.
Doc Wagon:
The group is a bunch of doctors or EMT professionals trying to get around and "fix people up". Complications can arrive when there are hostile situations, delivering someone wanted by the mob, or whatever. Has the advantage of also counting as a day job, may have the disadvantage of not getting "extra pay".
Cops:
An easy transition, they might be employed to solve crimes, catch criminals (possible shadowrunners). Contains all the fun stuff you can do in the shadowrun campaign, while also being on the "right" side of the law. Requires more gathering of evidence and an emphasis on capturing people "alive".
Shadowriders:
A step between cops and shadowrunnres, shadowriders specalize in hunting shadowrunners- finding their hideouts, working their contacts, and defeating trained criminals in massive firefights. Can make for a very interesting campaign. This might also include bounty hunter groups.
Private Eyes:
Like cops, but the players work for an independant agency. As such, they can get hired for money, but may have to walk a fine line between the law and the job, and probably won't want the police to solve the case for fear of losing the payday.
Government Agents:
All the fun of the cops, maybe working in foreign countries, working in deep cover, possibly even being deniable assets by the government, or working in special black ops. All the fun of shadowrunning, all the danger, with a feeling of doing something "good".
Security Company:
Being hired to work security puts you on the defending side in the shadowrunner conflict (for once). Perhaps you even have some lesser agents to help you out, and you have to deal with all those tricks you'd otherwise be DOING. If you're a private security company you can go from location to location and avoid all those boring nights when "nothing" happens. You might even be hired by a company to break in and "test" their own security force.
Animal Control:
With awakened critters and free spirits, the animal control agency can have their work cut out for them! You never know what kind of pixie or elemental is going to tear up downtown Seattle! Hopefully you purchased the right equipment! (Especially good for bug city!)
Political Intrigue:
Perhaps the most difficult to run (especially in large groups), the PCs could be corporate employees (regular businessmen) who need to negotiate large billion dollar deals, and to do so they need to spy out their competition, investigate their potential clients, and do whatever it takes to make sure the merger goes through (including hiring or becoming shadowrunners sometimes). Perhaps Ares is about to get in the way of a Renraku merger, and the Renraku PCs need to find a way to blackmail the Ares employees into "botching" the deal. Can involve high use of negotiation and ettiquette as well, and might not be particularly illegal.
Gangers:
Very close to shadowrunners, the ganger campaign might mean more straightforward (and lower paying) missions (but with more mayhem!): tag enemy turf, kill rival gangers, get business owners to pay protection money, explode cars! What fun you can have! And since you're always "laying low" there's no need for tons of extra money, you're doing this for your gang family! Can also be incorporated into higher level criminal syndicates. Might also be a good one for PETA style fanatics who want to free animals from labs or religious zealouts out to destroy vampires. Also good for an ocean-based pirate campaign!
The Serial Killer:
Better for smaller groups, but perhaps the PCs play serial killers. Maybe they're "good" ones like Dexter, or just your run of the mill evil characters, but their targets should be tough to get at, causing ever-increasing skill to get at. Of course, this can get stale quickly, but it's something!
Sidekicks:
You are the limo drivers, the helicoptor pilots, and the shadowrunners you drive around keep getting into trouble- like inspector gadget style trouble, and you need to get them out of there to protect your job!
Merchants:
The PCs just play your typical merchants- running a small laundromat or convenience store. They must make special sales skill checks in attempts to turn their business into an AAA corp! The ultimate goal! Sometimes they must deal with criminals bothering their stores, but it's almost all skill checks and money investments! Perfect for the nPC in your group! ;)
Note: Sometimes these indicate jobs that don't get paid on a per-job basis (like animal control, EMT or cops). Instead, perhaps your "department" gets a special bonus which can be used to purchase group equipment to help out the job, availability being altered based on how likely it is to come up for the special job (no guns for EMT, but a new ambulance...).
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