Power Armor
The lighest and most useful of the ridable mechs, powered armor links to your own muscles and does the moving for you, replacing your strength score with it's and providing heavy armor bonuses to you.
The rating of a power armor determines it's STR and QUICK scores (but it still uses your own natural reaction). It can hold cyberware-like weapon mounts and jet packs, optical systems, and similar designs at extra cost.
Your typical power armor is like hardened heavy secuirty armor, takes 20 minutes to take off or put on, and has a battery that lasts 6 hours before recharging. They usually have strength and quickness scores of 10. They are bulky and not-concealable, though they carry their own weight, and can use their strength score for tasks (like carrying thins or wielding melee weapons). They are mostly smartlink 2 equipped when using weapons. Some are rutheneum covered.
Power Mechs
Mainly used by military, these mechs act as powered armors but provide no actual bonus to ballistic ratings (though provide 8 impact and alleviate all falling damage).
Such devices are typically used to wield heavy weapons like rail guns or miniguns by one person, and often have effective strength ratings of 14 or more. These mechs can lift most cars (but not outrun them).
The availability of these are extremely high, and the user suffers perception modifiers from the front and side (though included huds usually show movement in 360 degrees).
These things way 2-3 tons and can fit in the back of a semi truck (by laying or folding) but not in most moving trucks. They make reduclous noise. Certainly not for your average shadowrunner. This is used with the Pilot: Mech skill.
Bot Suit
These limited power suits are used for heavy lifting and mechanical work. They are not combat-specific, and generally have a strength score equal to their rating (normally from 6-12) and are self powered, but use the user's quickness (giving -2 to the quickness score). They are not fast, but instead strong, used to pull cars (in neutral) or lift heavy boxes.
Some provide ballisting and impact armor ratings, usually between 2 and 4.
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