Wednesday, December 15, 2010

Spell Points

Spell points are given at character creation to buy spells and such. Here is a breakdown of some uses for spell points.

Full Magicians gain 25 spell points.
Aspected Magicians gain 35 spell points.
(Adepts gain power points instead).

Already, spell points can be used for the following:
- Bond to Foci (up to rank 6) which you purchase with starting gold.
- Learn spells (up to rank 6) which you don't pay for.
- Have elementals/watchers on hand (up to rank 6) which you don't pay for.
- Sell (you can sell unused spell points for build points: 5 spell points = 1 build point)
- Buy (you can purchase SP for 25k apiece, maximum starting SP is 50).

Here are a few other suggested uses for spell points and an associated cost:

Non-Gaesa (15): This allows you up to 1 point of essence to be used up (due to cyberware or a lower essence character, etc) with no penalty to magic. This does not affect bioware. Basically you take a gaesa for that point which has no real restriction.

Augumented Biology (15): This allows you to ignore 1 point of bio index for the purposes of magic only (not for max bio index or anything like that). This allows you to start with 1 point of bio index in bioware without having a lower starting magic rating.

Initiate (20/50): Spell points can be used to start at initiate level 1. (With higher magic and a metamagic feat). Spending all 50 (which means you bought more at character creation) will let you start at level 2 instead. (However, you have no foci or spells...)

Note: The above could be taken multiple times, though the cost may be too high for most mages.

Bonus Spirit (10): This allows a mage with access to conjuring dice 1 extra specific spirit type that they don't already have access to, even across traditions (like a shaman gaining fire elemental). Hermetic elementals are still summoned in the same way, and shamanistic elementals still last only a day or a night.

Extended Spirit (15): This allows a mage to choose one shamanistic spirit he can summon. (Hearth spirit, city spirit, etc). That spirit now lasts one day and one night instead of just one or the other. It still cannot leave its domain unless greater form. This can be taken multiple times for multiple spirit types.

Summon Ally Spirit (X): Spell points can be used in place of good karma to summon an ally spirit. (This still costs a magic point!).

Magical Edges (Cost*2): These can be used to buy magical edges (such as aptitude: magical skills, or focused concentration, etc.) Double the cost when using spell points (which is still cheaper than using build points).

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