These are special bioware cultures that replicate the regeneration abilities of shapeshifters. While not particularly strong, they still provide better than *no* regeneration. Level 1 provides 1 box of regeration, Level 2 provides 3 boxes, and Level 3 provides 5 boxes of regeneration, and also treats all cyberware implanted after it as if it was done by "exceptional surgury".
Level 1____$50,000____2 Bio Index
Level 2____$75,000 ___ 3 Bio Index
Level 3___$150,000____5 Bio Index
Shinra Psiware-
Shinra has developed special ways of "awakening" people via bioware implants, basically turning them into mages. Their magic is very limited, but still better than none, to some. Too much, however, risks turning them insane, so this is added to people with caution. Each level gives you either 1 magic rating as a full mage, or 1.5 magic rating as an aspected conjurer or sorcerer (round down). Magic granted in this way is always hermetic. Magic above 6 grants 1 metamagic technique automatically for each point. Magic skill dice must be purchased seperately via skills. This magic cannot be improved via initiation, but is not interfered with by bio index or essence lost.
Psiware__Bio Index (Rating)+2___Cost (Rating^2)*100,000
So rating 1 psiware has a bio index of 3 and costs $100,000, while rating 6 has a bio index of 8 and costs $3,600,000 (but gives you a magic rating of 9 for an aspected mage, with 3 metamagic techniques).
While ratings above 6 may be available, it will likely go above the possible bio index for most characters as well as cost much more than they can likely spend.
Renraku Focus Enhancer
This allows people to better focus themselves to a task, at the expense of other things. Each level gives you +1 die to a given task, but also removes 1 die away from all other tasks and perception rolls while this is in effect. Particularly useful for riggers and deckers who may not need other skills available at a time, though some craftsmen have been known to make use of this as well.
Focus Enhancer__Bio Index: R*.5__Cost R*$5000.
Note: Any skill brought below 1 die by this cannot be used at all- even perception!
FamilyWare
This piece of bioware can either increase or decrease fertility in a person. While surgury can easily render a person sterile, this bioware links with the intellectual capacity of a person, so that their desire for pregnancy is linked to their fertility, but not to their performance. With a male, this only really is used to prevent pregnancy, unless they have some concern with being unable to normally conceive. With a female, this can help her conceive or not, effectively putting her in control of her own body.
Bio Index: .5 Cost: $3500
Essence Hider
ShinraCorp developed this piece of bioware as "protection" against certain hostile magics and spirits. Each rating "hides" one piece of essence, making the target look less attractive as a blood supply to vampires, tricking astral perception, and making it more difficult for them to be possessed by spirits. Any ability which detects or targets essense goes off the lower amount, and spirits (and projecting mages) get a +1 TN penalty per level for any action while possessing the body, or during the possession itself (inlcuding the stunning astral combat). Of course, this also interferes with the mage's own spells via the bio index and "lost" essence, but this essence isn't really gone, so this doesn't prevent the mage from getting cyberware or anything.
Bio Index: Rating*1, Cost: Rating*$2,500
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