Tuesday, December 28, 2010

Poisons

Note: Some of these may be just like existing poisons in the shadowrun books (wherever they are listed- those books are horrible!).

Poisons in General-A poison has a rating (R), which designates the target number need to avoid its harmful effects (using a body test). Generally, the number of successes will lower the effect of the poison, so if you lower the penalty down to 0 you eliminate the poison.

A poison can be (I)nhaled, (In)jected, or (C)ontact. Injected poisons must inflict at least a light wound (phys or stun) to take effect. Injected poisons may also be swallowed.

The poisons will be stated in NAME(R,Type). So Slag(4,In) means Slag is the name of the poison, 4 is the TN, and it is Injected. Ability score damage restores at 1 per day.

Slag (4,In): This poison is made to slow down opponants, and is frequently used by police to catch criminals on the run. It does a base damage of 6 to quickness, with each success reducing this. This change in quickness results in lower max speed and reaction.

Dammitol(4,C): This poison causes seratonin levels to drop horribly, dealing damage to charisma. It does a base damage of 4 to charisma, with one less for each success.

Screamer (6,I): This gas, while not actually making any noise, interferes with the inner ear, causing the user to hear intense screaming for 5 minutes after inhaling, with each success reducing this time by one minute. During that time they are effectively deaf, and take +1 TN on other skills due to the loud noise. People with cyberear replacements are not affected, since they have no inner ear.

Lunesta (4,I): This black gas is used frequently in grenades (sometimes with screamer) to affect the cornea of eyes. The user goes blind for 5 minutes after inhaling, with each success reducing this by 1 minute. During that time they fail all visual checks and take firing blind modifiers on any rolls. Cyber eye replacements are immune to this, not having a cornea.

P&P (6,C): This poison, called Pleasure and Pain, (sometimes used by dominatrixes at the club scene) causes alternating feelings of intense pleasure and intense pain on the subject. In a mechanical sense, they take a +8 TN penalty to all rolls while this is in effect, due to the severe sensations, with body success reducing the penalty by 1. People with Orthoskin get a +1 die per orthoskin level to resit this, and people with sensitive skin bioware take a +2 TN penalty to this resistance roll.

Sheep (4,In): This poison was named either for the practice of counting sheep or for the way sheep collapse when scared, but it causes the target to fall unconscious for 40 minutes, with each success reducing this time by 10 minutes.

Truth Syrum (8,In): This powerful drug aids in interrogation. Each time the person is posed a question, they must make a willpower(10) test to avoid answering truthfully and completely. Each success on the body test reduces the TN on the willpower test by 1. Unlike other drugs, this drug takes about 10 minutes to take effect.

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