Monday, December 13, 2010

Sharing Karma

Sometimes team members wants spells quickened on them. Why would another PC mage want to waste his good karma boosting his teammate instead of himself? Hence, the sharing karma system.

Karma can be spent by one PC and given to another PC for the purposes of learning spells, enchanting, quickening, etc. Karma does not always transfer on a 1:1 basis. See the following chart. Karma must always be freely given- it cannot be "stolen".

Giver Is:
Of essence 3 or lower, it costs 4 karma for 1 gained.
Not awakened, but essence above 3: Costs 3 karma for 1 gained.
Awakened: Costs 2 karma for 1 gained
Has a special metamagic technique*: Costs 1 karma for 1 gained.

A metamagic technique may be possessed by either the giver or reciever to properly transmit karma.

Spending "Free Karma"
The mage may use the bonus karma to quicken spells, learn spells, give to an ally spirit, or perform other magical tests that cost karma, but not improve skills, gain karma pool, etc, though the spells need not directly benefit the giver.

For example, a thief might give a mage karma to learn the invisibility spell, with the hopes that the mage will sustain it on him later, or even to bond to sustaining spell foci, or quicken spells on the mage himself. The negotiations for this are up to the PCs. Surely, the mage can "lie" to the giver, claiming he'll use the karma to quicken a spell on the giver and really use the karma for something else, but that's a dick move with it's own consequences.

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