Friday, January 7, 2011

Health and Personal Fitness Services

The concept was stolen from Paul's Health and Wellness page, but the overall treatments are mine.

There are certain spas, mechanics, doctors, and other professionals who can provide people temporary boosts or optimizations.


Renraku Rigger Realignment:
Renraku can update the latest software, provide special programming, and "tune-up" a rigger's VCR. This process involves the sedation of the rigger, opening the headware, and tinkering with it. Once completed, the rigger gains a bonus to his control pool equal to 2x his VCR's rating (from 1-3). This effect lasts until the rigger suffers a deadly stun or physical wound, or until 28 days have elapsed. Such a treatment costs $5000 per level of the VCR.

Decker Update:
This involves turning in your cyberware to a local "geek squad" to have it updated with the latest software, and protections against the latest malware. Each level of the treatment gives you +1 die to each of your hacking, digital perception, and digital stealth checks when splitting dice between them. The treatment is available in 3 levels. The cost is $5000, $10,000, or $20,000 respectively, and the treatment only lasts for 7 days (when the new programs are developed and the old ones are obsolete again).

Crash Study:
This involves finding a private tutor to instruct you in a specific skill. This is available in 8 levels, representing the skill level of the instructor, and takes 2 days of study. This is useless if you have the skill at rank 8+. Afterwards, make an intelligence check, TN 4+level. If you have the skill to be taught already, roll it as a suppliment. If successful, you gain the skill at the level (overlapping the skill if you already have it). However, the information doesn't stick in your mind as it is not formal training, and you only keep the skill for a number of days equal to your successes. Successful or not, the training costs $1000 per level. If you decide to learn the skill with good karma during this time, it costs you 1 less point of good karma per success you got, but you cannot use this benefit to improve the skill beyond 8.

Spa Treatment:
Avalon has perfected a spa treatment based on purifying the body and soul. It's a one day appointment that involves a special laxative and colonoscopy, meals of organically grown foods and specially purified water, and involves exercise routines, deep tissue massage, special grooming, and sleeping in a special container where you breathe purified air and absorb slight sunlight beams. This gives you a boost to your essence equal to 1/6 your current essence score(use no rounding just like when calculating cyberware loss)- which does not improve magic, but can provide better TNs for health spells, allow for a higher "safe" bio index, or improved mutant powers. It also provides a 1 point boost to all attributes (S,Q,B,I,W,Ch). This effect lasts for a number of days equal to your increased essence. The one-day treatment costs $20,000. Some wealthy people do this once or twice a week to keep the benefits at all times.

Cyberware Nanite Optomization
Developed independantly by Ares and by Nova Robotics, the Nanite Optomization involves the injection of special nanites that head for the cyberware and miniaturize it while it is already in the body. The user makes a test using the rating of the service against double the total essence lost from cyberware in the user(round up). (So if you have 3.5 cyberware loss the TN is 8). Each success on this test decreases the essence cost of your existing cyberware by 5%, with a maximum decrease of 50%. This does not decrease essence lost, but allows for the difference to be used on new cyberware, or for the user to benfit from some kind of essence restoration treatment. This has no effect on bioware. The cost for this is Level^2*$5000, so for a Level 10 treatment (which is the max), it will cost $500,000. Of course, it could potential cut your cyberware essence cost in half.

Cyberware cannot benefit from further treatments (once decreased it is decreased), but cyberware already optomized still affects the TN the nanites use to repair your system. Unused essence lost (such as the difference between the essence lost and the new cyberware cost) does not contribute to the TN. This effect does not fade.

So you have 3 points of essence taken by cyberware and get a R5 treatment. You roll 5 dice against a TN of 6. You get 4 successes, so you decrease the essence lost by 20%. You're still down 3 points of essence, but only 2.4 is taken up by cyberware. You can add .6 worth of cyberware without further essence loss. If you only add .4, you're at 2.8 lost from cyberware (still TN 6) even though you are still down 3 essence, and can only decrease the cost of that extra .4.

Brainwave Stimulation
By going into Aztechnology, you can get special experimental shocks done to your brain, altering your brainwaves. Each level boosts your intelligence score by 1 point and provides you a task pool of 1 die, as well as giving you +1 die to knowledge and language checks (but not when defaulting). It is available in 3 levels. This effect lasts for 1d6+4 days (the d6 can explode). The treatment costs $15000 per level.

Mental Training
Avalon corp (as well as Shinra) offers this magical service to people who are worried about pesky mages stealing their secrets. They bombard the user with mind reading and control spells, while trying to train the user to defeat them. Each level of the treatment adds +2 to your effective willpower score, which only affects the number of dice you have and the target number for resisting spells and other willpower targeting effects. It does not help you resist drug addiction or nonmagical acts of will. This is available in 3 ratings. Your willpower can not be increased to more than double it's beginning rating and this does not stack with magical enhancements (such as a quickend improve willpower spell). When this is complete, roll a willpower check against a TN of 4 using your increased willpower. Each success increases the duration of this treatment by 1 day, with a base time of 2 days. This takes 1 day to perform the treatment, and costs $5000 per level. Some runners are hesitant to use this service as the person performing the service gains access to their memories and actions during this time, though the people performing the service are usually quite professional. As such, it has a street index of 2 for those who also need to hide special secrets that might come out.

Patches O'Houllihan's Quickness Exercises
Developed by Patches O'Houllihan as training for the sport of dodgeball, this 1 week training program involves having wrenches thrown at you, dodging cars on the street, being shot at, and is an overall dangerous and reckless means for improving reflexes and reaction time. When the 1 week session is complete the person gains +1 iniative dice, +4 to reaction, +1 to quickness, and lowers his TN on dodge tests by 1, and can make dodge tests for attacks he is not aware of. If he has the combat paralysis flaw, he ignores it for the duration. However, he takes a penalty of (1d6/2, round up) to strength, body, and willpower due to the stress (and injuries) he suffers during the training. (Roll once and use the same number against all) The effect lasts for one month and costs $15000. It stacks with any magical, cyberware, bioware, perk, or edge boost to these stats. Strength, Body, or Willpower brought below 1 involves failure and injury, and the person must spend the month "healing up".

Mental Tune-Up
This use of brainwave altering chemicals and electroshock helps to "tune up" the brain and combat the mental effects of aging, including Alzhimer's disease and dementia. Any mental stat bonuses due to age are doubled. This process costs $30,o00 and lasts 1 year.

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